#!/usr/bin/python
Import ('user_options_dict')
Import ('library_env')

bop_env = library_env.Copy ()

source_files = [
		'intern/BOP_BBox.cpp',
		'intern/BOP_BSPNode.cpp',
		'intern/BOP_BSPTree.cpp',
		'intern/BOP_Edge.cpp',
		'intern/BOP_Face.cpp',
		'intern/BOP_Face2Face.cpp',
		'intern/BOP_Interface.cpp',
		'intern/BOP_Material.cpp',
		'intern/BOP_MaterialContainer.cpp',
		'intern/BOP_MathUtils.cpp',
		'intern/BOP_Merge.cpp',
		'intern/BOP_Mesh.cpp',
		'intern/BOP_Segment.cpp',
		'intern/BOP_Splitter.cpp',
		'intern/BOP_Tag.cpp',
		'intern/BOP_Triangulator.cpp',
		'intern/BOP_Vertex.cpp'
		]

bop_env.Append (CPPPATH = [	'.',
							'intern',
							'extern',
							'#intern/moto/include',
							'#intern/container',
							'#intern/memutil'])

bop_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_bop', source=source_files)
