There is now some small attempt at prioritisation in this file, 
higher priority stuff should be at the top of the file, 
lower priority at the bottom. It is currently only vaguely correct.

	Bugs:
	- Player options can become scrambled
          if accessed too often.
	- Wrap around ceiling should not destroy projectile.
	- Make sure network client doesn't get
          unlimited shots.
	- Atanks crashes when Windows players click the Network option
          in the main Options menu.

	Features:
	- Add scroll bar to buying screen.
	- Add randomize button to buying screen to have
	  items automatically purchased.

   	- Field repair kit: Spend a turn to repair your tank 
          rather than fire.           
          Limited uses, heals more than Auto Repair Kit 
	- Radar resistant missile: A missile designed to 
          avoid the missile defence system by masking 
          its heat signature 
          Yield: Large missile
	- Better AI against tanks with SDI.
	- Update client ground surface more often.
	- When switching languages, player menu should display correct text.
	- Client needs a buying screen.
	- Make tank size variable.
	- Add rocks as semi-destructable items.


===============================================

	   Items from here to the bottom of the file
	   are under consideration by the development
	   team and may (or may not) be implemented.   

===============================================

	-- It's different in ATanks because I'm assuming it would require more hard coding to use a mouse like they do in Worms to place a girder. 

So in our case, you would treat the missile for the floating dirt as any weapon projectile initially. You can set the angle+power for firing the weapon, except the explosion would be based on time if there is no collision with a wall/floor. 

Say for example the player sets the power at 2000 that would mean throwing the projectile with max strength 5s projectile flight before solidifying into empty space. Setting a power of 0 would mean the player sets 0 time and doesn't fire anywhere before the block becomes dirt thus locking themself into a circular patch of dirt.


        -- under ground mines

	-- rocket like fireworks

	-- Make it possible to shoot down the UFO

	-- Make main window scalable
           (Needs to wait until Allegro 5.x)

	-- Harder ground

	-- High voltage missiles (discharge on impact or when within range)
		(Bharat Dhareshwar)

	-- Tornadoes (pick up tanks and objects) (Bharat Dhareshwar)

	-- Another level of armour improvement

