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Functions |
| void | addItem (int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement) |
| void | addTeleportParticles (float x, float y, int amount, int soundToPlay) |
| void | addColorParticles (float x, float y, int amount, int color) |
| bool | okayToSpawnEnemy (char *name, int x, int y) |
| void | addEnemy (char *name, int x, int y, int flags) |
| void | moveEntity (Entity *entity) |
| void | addFireTrailParticle (float x, float y) |
| Entity * | getEnemy (char *name) |
| Weapon * | getRandomAimedWeapon () |
| Weapon * | getRandomStraightWeapon () |
| Weapon * | getRandomGaldovWeapon () |
| void | tankBossMGInit () |
| void | tankBossGLInit () |
| void | aquaBossInit () |
| void | droidBossInit () |
| void | galdovInit () |
| void | galdovFinalInit () |
Variables |
| Audio | audio |
| Engine | engine |
| Game | game |
| Graphics | graphics |
| Map | map |
| Entity | player |
| Entity | defItem [MAX_ITEMS] |
| Boss * | self |