| addBullet(Entity *bullet) | Map | |
| addDoor(char *name, int type, int startX, int startY, int endX, int endY, bool active) | Map | |
| addEffect(Effect *effect) | Map | |
| addEnemy(Entity *enemy) | Map | |
| addItem(Entity *item) | Map | |
| addLineDef(LineDef *lineDef) | Map | |
| addMIA(Entity *mia) | Map | |
| addObjective(char *description, char *target, int targetValue, bool required) | Map | |
| addObstacle(Entity *obstacle) | Map | |
| addParticle(float x, float y, float dx, float dy, int health, int color, Sprite *sprite, int flags) | Map | |
| addSpawnPoint(char *name, int x, int y, int type, int subtype, int min, int max, bool active) | Map | |
| addSwitch(char *name, char *linkName, char *requiredObjectName, char *activateMessage, int type, int x, int y, bool activated) | Map | |
| addTeleporter(Teleporter *teleporter) | Map | |
| addTrain(char *name, int startX, int startY, int endX, int endY, int pause, bool atStart, bool active) | Map | |
| addTrap(Trap *trap) | Map | |
| allowableEnemy | Map | [private] |
| boss | Map | |
| bossEnergyMeterBit | Map | |
| bossNextThink | Map | |
| bulletList | Map | |
| clear() | Map | |
| createPersistant(char *name) | Map | |
| data | Map | |
| destroy() | Map | |
| destroyPersistant(char *name) | Map | |
| doBossLevelAction | Map | |
| effectList | Map | |
| enemyList | Map | |
| fightingGaldov | Map | |
| foundItems | Map | |
| foundMIAs | Map | |
| getPersistant(char *name) | Map | |
| getRandomEntityPosition(int *x, int *y) | Map | |
| getSpawnableEnemy() | Map | |
| getSpawnableEnemy(int i) | Map | |
| isBlizzardLevel | Map | |
| isBossMission | Map | |
| isBreakable(int x, int y) | Map | |
| isIceLevel | Map | |
| isLiquid(int x, int y) | Map | |
| isNoReset(int x, int y) | Map | |
| isPracticeMission() | Map | |
| isSolid(int x, int y) | Map | |
| isTopLayer(int x, int y) | Map | |
| itemList | Map | |
| killAllEnemies() | Map | |
| limitDown | Map | |
| limitLeft | Map | |
| limitRight | Map | |
| limitUp | Map | |
| lineList | Map | |
| mainBossPart | Map | |
| Map() | Map | |
| maxAllowableEnemies | Map | [private] |
| miaList | Map | |
| name | Map | |
| objectiveList | Map | |
| obstacleList | Map | |
| offsetX | Map | |
| offsetY | Map | |
| particleList | Map | |
| persistantList | Map | |
| remainingMinutes | Map | |
| remainingSeconds | Map | |
| requiredMIAs | Map | |
| requiredWaterLevel | Map | |
| setAllowableEnemy(Entity *enemy) | Map | |
| setClipping(int limitLeft, int limitRight, int limitUp, int limitDown) | Map | |
| setMainBossPart(Boss *boss) | Map | |
| setName(char *name) | Map | |
| spawnList | Map | |
| switchList | Map | |
| teleportList | Map | |
| totalItems | Map | |
| totalMIAs | Map | |
| trainList | Map | |
| trapList | Map | |
| waterLevel | Map | |
| windChangeTime | Map | |
| windPower | Map | |