| color | Particle | |
| currentFrame | Particle | |
| currentTime | Particle | |
| dx | Particle | |
| dy | Particle | |
| flags | Particle | |
| GameObject() | GameObject | |
| getFrame() | Particle | |
| health | Particle | |
| move() | Particle | |
| next | GameObject | |
| Particle() | Particle | |
| previous | GameObject | |
| referenced | GameObject | |
| set(float x, float y, float dx, float dy, int color, int health, int flags) | Particle | |
| setSprite(Sprite *sprite) | Particle | |
| sprite | Particle | |
| x | Particle | |
| y | Particle |
1.3.7