| active | SpawnPoint | |
| create(char *name, int x, int y, int spawnType, int spawnSubType, int minInterval, int maxInterval, bool active) | SpawnPoint | |
| currentInterval | SpawnPoint | |
| GameObject() | GameObject | |
| maxInterval | SpawnPoint | |
| minInterval | SpawnPoint | |
| name | SpawnPoint | |
| next | GameObject | |
| previous | GameObject | |
| readyToSpawn() | SpawnPoint | |
| referenced | GameObject | |
| requiredInterval | SpawnPoint | |
| reset() | SpawnPoint | |
| SpawnPoint() | SpawnPoint | |
| spawnSubType | SpawnPoint | |
| spawnType | SpawnPoint | |
| think() | SpawnPoint | |
| x | SpawnPoint | |
| y | SpawnPoint |
1.3.7