| animate() | Sprite | |
| currentFrame | Sprite | |
| currentTime | Sprite | |
| frameLength | Sprite | |
| free() | Sprite | |
| GameObject() | GameObject | |
| getCurrentFrame() | Sprite | |
| getNextFrame(unsigned char *frame, unsigned char *time) | Sprite | |
| image | Sprite | |
| maxFrames | Sprite | |
| name | Sprite | |
| next | GameObject | |
| previous | GameObject | |
| randomFrames | Sprite | |
| referenced | GameObject | |
| setFrame(int i, SDL_Surface *shape, int time) | Sprite | |
| Sprite() | Sprite |
1.3.7