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Functions |
| void | drawMap (int offsetX, int offsetY) |
| void | evaluateMapAttribute (Entity *ent, int mapAttribute) |
| bool | checkTrainContact (Entity *ent, int dir) |
| void | checkSwitchContact (Entity *ent) |
| void | checkTeleportContact (Entity *ent) |
| bool | checkObstacleContact (Entity *ent, int dir) |
| void | addTeleportParticles (float x, float y, int amount, int soundToPlay) |
| void | addBlood (Entity *ent, float dx, float dy, int amount) |
| void | addColorParticles (float x, float y, int amount, int color) |
Variables |
| Audio | audio |
| Engine | engine |
| Graphics | graphics |
| Map | map |
| Game | game |
| Entity | player |