#include "headers.h"Go to the source code of this file.
Classes | |
| class | String |
Functions | |
| void | initSystem () |
| void | cleanup () |
| void | loadResources () |
| void | doItems () |
| void | doPlayer () |
| void | doTrains () |
| void | doSwitches () |
| void | doBullets () |
| void | doEffects () |
| void | doParticles () |
| void | doMIAs () |
| void | doObstacles () |
| void | doTeleporters () |
| void | doLineDefs () |
| void | doTraps () |
| void | addEnemy (char *name, int x, int y, int flags) |
| void | addItem (int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement) |
Variables | |
| String * | stringHead = new String |
| String * | stringTail = stringHead |
| Audio | audio |
| Engine | engine |
| Game | game |
| GameData | gameData |
| Graphics | graphics |
| Map | map |
| Entity | defEnemy [MAX_ENEMIES] |
| Entity | defItem [MAX_ITEMS] |
| Entity | player |
| Weapon | weapon [MAX_WEAPONS] |
|
||||||||||||||||||||
|
|
|
||||||||||||||||||||||||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.3.7