iRigidBody Member List
This is the complete list of members for iRigidBody, including all inherited members.| AddForce(const csVector3 &force)=0 | iRigidBody | [pure virtual] |
| AddForceAtPos(const csVector3 &force, const csVector3 &pos)=0 | iRigidBody | [pure virtual] |
| AddForceAtRelPos(const csVector3 &force, const csVector3 &pos)=0 | iRigidBody | [pure virtual] |
| AddRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
| AddRelForce(const csVector3 &force)=0 | iRigidBody | [pure virtual] |
| AddRelForceAtPos(const csVector3 &force, const csVector3 &pos)=0 | iRigidBody | [pure virtual] |
| AddRelForceAtRelPos(const csVector3 &force, const csVector3 &pos)=0 | iRigidBody | [pure virtual] |
| AddRelTorque(const csVector3 &force)=0 | iRigidBody | [pure virtual] |
| AddTorque(const csVector3 &force)=0 | iRigidBody | [pure virtual] |
| AdjustTotalMass(float targetmass)=0 | iRigidBody | [pure virtual] |
| AttachColliderBox(const csVector3 &size, const csOrthoTransform &trans, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody | [pure virtual] |
| AttachColliderCylinder(float length, float radius, const csOrthoTransform &trans, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody | [pure virtual] |
| AttachColliderMesh(iMeshWrapper *mesh, const csOrthoTransform &trans, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody | [pure virtual] |
| AttachColliderPlane(const csPlane3 &plane, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody | [pure virtual] |
| AttachColliderSphere(float radius, const csVector3 &offset, float friction, float density, float elasticity, float softness=0.01f)=0 | iRigidBody | [pure virtual] |
| AttachMesh(iMeshWrapper *mesh)=0 | iRigidBody | [pure virtual] |
| Collision(iRigidBody *other)=0 | iRigidBody | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetAngularVelocity() const=0 | iRigidBody | [pure virtual] |
| GetAttachedMesh()=0 | iRigidBody | [pure virtual] |
| GetForce() const=0 | iRigidBody | [pure virtual] |
| GetGroup(void)=0 | iRigidBody | [pure virtual] |
| GetLinearVelocity() const=0 | iRigidBody | [pure virtual] |
| GetOrientation() const=0 | iRigidBody | [pure virtual] |
| GetPosition() const=0 | iRigidBody | [pure virtual] |
| GetProperties(float *mass, csVector3 *center, csMatrix3 *inertia)=0 | iRigidBody | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetTorque() const=0 | iRigidBody | [pure virtual] |
| GetTransform() const=0 | iRigidBody | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| IsStatic(void)=0 | iRigidBody | [pure virtual] |
| MakeDynamic(void)=0 | iRigidBody | [pure virtual] |
| MakeStatic(void)=0 | iRigidBody | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| QueryObject(void)=0 | iRigidBody | [pure virtual] |
| RemoveRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
| SetAngularVelocity(const csVector3 &vel)=0 | iRigidBody | [pure virtual] |
| SetCollisionCallback(iDynamicsCollisionCallback *cb)=0 | iRigidBody | [pure virtual] |
| SetLinearVelocity(const csVector3 &vel)=0 | iRigidBody | [pure virtual] |
| SetMoveCallback(iDynamicsMoveCallback *cb)=0 | iRigidBody | [pure virtual] |
| SetOrientation(const csMatrix3 &trans)=0 | iRigidBody | [pure virtual] |
| SetPosition(const csVector3 &trans)=0 | iRigidBody | [pure virtual] |
| SetProperties(float mass, const csVector3 ¢er, const csMatrix3 &inertia)=0 | iRigidBody | [pure virtual] |
| SetTransform(const csOrthoTransform &trans)=0 | iRigidBody | [pure virtual] |
| Update()=0 | iRigidBody | [pure virtual] |
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