#
# GNUmakefile - Generated by ProjectCenter
# Written by Philippe C.D. Robert <probert@siggraph.org>
#
# NOTE: Do NOT change this file -- ProjectCenter maintains it!
#
# Put all of your customisations in GNUmakefile.preamble and
# GNUmakefile.postamble
#

include $(GNUSTEP_MAKEFILES)/common.make


#
# Subprojects
#



#
# Main application
#

PACKAGE_NAME=Gridlock
APP_NAME=Gridlock
GNUSTEP_INSTALLATION_DIR=$(GNUSTEP_LOCAL_ROOT)/
Gridlock_APPLICATION_ICON=Gridlock.tiff
Gridlock_MAIN_MODEL_FILE=Gridlock.gorm


#
# Additional libraries
#

ADDITIONAL_GUI_LIBS += 

#
# Resource files
#

Gridlock_RESOURCE_FILES= \
PrefsWindow.gorm \
GameWindow.gorm \
Gridlock.gorm \
ServerWindow.gorm \
ClientWindow.gorm \
GridlockInfo.plist \
Games.plist \
PieceImages.plist \
Localizable.strings \
aqua.tiff \
blue.tiff \
graphite.tiff \
green.tiff \
purple.tiff \
red.tiff \
wall.tiff \
yellow.tiff \
Gridlock.tiff 

#
# Header files
#

Gridlock_HEADER_FILES= \
AbstractLineGame.h \
AppController.h \
AtaxxAI.h \
AtaxxGame.h \
AtaxxViewDelegate.h \
BoardView.h \
BreakthroughAI.h \
CocoaAdditions.h \
ConnectFourAI.h \
ConnectFourGame.h \
DCHypergrid.h \
DCHypergridPosition.h \
DCHypergridPositionEnumerator.h \
Game.h \
GameController.h \
GenericAI.h \
GlassBeadGame.h \
GlassBeadViewDelegate.h \
GomokuAI.h \
GomokuGame.h \
ImageStore.h \
MyWindow.h \
PlayerTurnIndicatorView.h \
Preferences.h \
PrefsWindowController.h \
ReversiAI.h \
ReversiGame.h \
AccessorMacros.h \
CheckersAI.h \
CheckersGame.h \
CheckersViewDelegate.h \
GridlockGameState.h \
GameConfiguration.h \
GameHistory.h \
ClientController.h \
ServerController.h \
RendezvousUtils.h \
NetConnection.h \
EDIPSocket.h \
EDSocket.h \
EDTCPSocket.h \
functions.h \
EDCommonDefines.h \
osdep.h \
NSFileHandle+Extensions.h \
NSObject+Extensions.h \
LifeAI.h \
LifeGame.h \
AutoplayController.h \
GravityAI.h \
GravityGame.h \
GravityViewDelegate.h \
ZoneshAI.h \
ZoneshGame.h \
ZoneshViewDelegate.h \
CatsAndDogsAI.h \
CatsAndDogsGame.h \
QuadWrangleGame.h \
CatsAndDogsViewDelegate.h \
HexapawnAI.h \
HexapawnGame.h \
MorayEelsGame.h 

#
# Class files
#

Gridlock_OBJC_FILES= \
main.m \
AbstractLineGame.m \
AppController.m \
AtaxxAI.m \
AtaxxGame.m \
AtaxxViewDelegate.m \
BoardView.m \
BreakthroughAI.m \
CocoaAdditions.m \
ConnectFourAI.m \
ConnectFourGame.m \
DCHypergrid.m \
DCHypergridPosition.m \
DCHypergridPositionEnumerator.m \
Game.m \
GameController.m \
GenericAI.m \
GlassBeadGame.m \
GlassBeadViewDelegate.m \
GomokuAI.m \
GomokuGame.m \
ImageStore.m \
MyWindow.m \
PlayerTurnIndicatorView.m \
Preferences.m \
PrefsWindowController.m \
ReversiAI.m \
ReversiGame.m \
CheckersAI.m \
CheckersGame.m \
CheckersViewDelegate.m \
GridlockGameState.m \
GameConfiguration.m \
GameHistory.m \
ClientController.m \
ServerController.m \
RendezvousUtils.m \
NetConnection.m \
EDIPSocket.m \
EDSocket.m \
EDTCPSocket.m \
functions.m \
NSFileHandle+Extensions.m \
NSObject+Extensions.m \
LifeAI.m \
LifeGame.m \
AutoplayController.m \
GravityAI.m \
GravityGame.m \
GravityViewDelegate.m \
ZoneshAI.m \
ZoneshGame.m \
ZoneshViewDelegate.m \
CatsAndDogsAI.m \
CatsAndDogsGame.m \
QuadWrangleGame.m \
CatsAndDogsViewDelegate.m \
HexapawnAI.m \
HexapawnGame.m \
MorayEelsGame.m 

#
# C files
#

Gridlock_C_FILES= \
hypergrid.c 
Gridlock_OBJC_FILES += 

-include GNUmakefile.preamble
-include GNUmakefile.local
include $(GNUSTEP_MAKEFILES)/aggregate.make
include $(GNUSTEP_MAKEFILES)/application.make
-include GNUmakefile.postamble
