#!/usr/bin/python

from mooix import *

avatar = args['avatar']

# Winding an object involves picking it up.
if this.location != avatar:
    this.take_verb(**args.dict)

# Do the actual winding.
this.spring.int += 1
if this.spring.int > this.max_spring.int:
    this.spring = 0
    this.msg('overwind')
else:
    this.msg('wind')
