-- Bugs Fixed and Ready For Release 
Fixed: Resign and disconnect messages are now shown correctly
Fixed: Teleport moving tank too close to arena edges
Fixed: Crash in dedicated server when using file logger
Fixed: Compiling failing when using the unicode version of the wxWindows library

-- Bugs in current development release
Dvorak keyboard support is broken

-- Things I am currently looking at
Fix crashing when people win (Graphics card drivers??)
Bots using lasers
Ships
Tutorial mode
Changing menus to be icons
New game modes
Check keepalives are being sent during high load times
Stackwalker for debug traces? wx2.6

-- Server Stuff
A way to set the maximum and minimum players for a map (half done)
Allow same ip addresses to connect but don't collect stats
Bobirovs list of stuff (http://apochq.handwired.net/ideas.txt)

-- Client Stuff
Gun fires at same point for all tanks (ignores turret/gun position in model)
Animated GIFs for avitars
Option to reconnect when disconected from server.
In local mode when it's the next person's turn, re-center the view to where they last had it.
Ability to re center view around other tanks
Make a count down sound when timer runs out.
Add option for human players to say stuff when firing/killed

-- Other Stuff
Add the ability to customize the languages (for dialogs etc..) (localisation)
Towers can't move
More weapons, always more weapons
Smoke bombs
Bouncing debris
Cloaking device for tanks
Low level cloud or fog
Patriot missile type defense
plasma blast
different hp / weapons capabilities for different tanks?
guidance systems
fire control
lazy boy

-- Game Play
Guidance
resignation penalty (there already is, you can't win round!)
communism

-- Graphics Stuff
Add action replay type functionality
Napalm scorches ground (half done)
Fog shader effects
