   ---------
   CHANGELOG
   ---------

16/08/2003:
  - Land can be rectangular (but allways with dimension like (2 ^ n) + 1)
  - Cal3D objects reviewed

19/07/2003:
  - new feature: fog of war effect with Land and Mesh

01/07/2003:
  - new simplified rendering process and optimized way to render
  mesh and land -> + 20% FPS on my computer

26/02/2003:
  - directional light works

26/01/2003:
  - fixed graphical bug with MASK material

15/01/2003:
  - raypicking on land no longer depends on the camera position
  (unless you specify it with option raypick_with_LOD = 1)
  - fixed many memory leaks

09/01/2003:
  - font can now display accentuated characters

29/12/2002:
  - important bugfix in mesh build tree
  - land: bugfix, faster raypicking, new function get_true_height
  - fixed bugs with camera as widget
  - raypicking on morph
  - material sorting to speed up rendering process
  - portal reviewed

