| Method Summary |
| list of 4 floats
|
getChild()
(Particle Effect) Retreives the average number of children of the
particles (4 generations). |
| float
|
getDamp()
(Wave Effect) Retreives the damp of the wave. |
| list of 3 floats
|
getDefvec()
(Particle Effect) Retreives the x, y and z components of the force
defined by the texture. |
| float
|
getEnd()
(Particle Effect) Retreives the endr time of a particle effect
object |
| int
|
getFlag()
Retreives the flag of an effect object |
| list of three floats
|
getForce()
(Particle Effect) Retreives the force applied to the particles. |
| float
|
getHeight()
(Wave Effect) Retreives the height of the wave. |
| int
|
getLen()
(Build Effect) Retreives the length of an build effect object |
| list of 4 floats
|
getLife()
(Particle Effect) Retreives the average life of the particles (4
generations) |
| float
|
getLifetime()
(Particle Effect) Retreives the lifetime of a particle effect
object |
| list of 4 floats
|
getMat()
(Particle Effect) Retreives the indexes of the materials associated to
the particles (4 generations). |
| float
|
getMinfac()
(Wave Effect) Retreives the minfac of the wave. |
| list of 4 floats
|
getMult()
(Particle Effect) Retreives the probabilities of a particle having a
child. |
| float
|
getNabla()
(Particle Effect) Retreives the sensibility of te particles to the
variations of the texture. |
| float
|
getNarrow()
(Wave Effect) Retreives the narrowness of the wave. |
| float
|
getNormfac()
(Particle Effect) Retreives the normal strength of the particles
(relatively to mesh). |
| float
|
getObfac()
(Particle Effect) Retreives the initial strength of the particles
relatively to objects. |
| float
|
getRandfac()
(Particle Effect) Retreives the random strength applied to the
particles. |
| float
|
getRandlife()
(Particle Effect) Retreives the variability of the life of the
particles. |
| int
|
getSeed()
(Particle Effect) Retreives the RNG seed. |
| int
|
getSfra()
(Build Effect) Retreives the starting frame of an build effect
object |
| float
|
getSpeed()
(Wave Effect) Retreives the speed of the wave. |
| float
|
getSta()
(Particle Effect) Retreives the starting time of a particle effect
object |
| float
|
getStartx()
(Wave Effect) Retreives the x-coordinate of the starting point of the
wave. |
| float
|
getStarty()
(Wave Effect) Retreives the y-coordinate of the starting point of the
wave. |
| float
|
getTexfac()
(Particle Effect) Retreives the strength applied to the particles from
the texture of the object. |
| float
|
getTimeoffs()
(Wave Effect) Retreives the time offset of the wave. |
| int
|
getTotkey()
(Particle Effect) Retreives the number of keys associated to the
particles (kinda degree of freedom) |
| int
|
getTotpart()
(Particle Effect) Retreives the total number of particles. |
| int
|
getType()
Retreives the type of an effect object |
| float
|
getVectsize()
(Particle Effect) Retreives the size of the vector which is associated
to the particles. |
| float
|
getWidth()
(Wave Effect) Retreives the width of the wave. |
| PyNone
|
setChild(newchild)
(Particle Effect) Sets the average number of children of the particles
(4 generations). |
| PyNone
|
setDamp(damp)
(Wave Effect) Sets the damp of the wave. |
| PyNone
|
setDefvec(newdefvec)
(Particle Effect) Sets the x, y and z components of the force defined
by the texture. |
| PyNone
|
setEnd(newendrt)
(Particle Effect) Sets the end time of an particle effect object |
| PyNone
|
setFlag(newflag)
Sets the flag of an effect object |
| PyNone
|
setForce(newforce)
(Particle Effect) Sets the force applied to the particles. |
| PyNone
|
setHeight(height)
(Wave Effect) Sets the height of the wave. |
| PyNone
|
setLen(newlength)
(Build Effect) Sets the length of an build effect object |
| PyNone
|
setLife(newlife)
(Particle Effect) Sets the average life of the particles (4
generations). |
| PyNone
|
setLifetime(newlifetime)
(Particle Effect) Sets the lifetime of a particle effect object |
| PyNone
|
setMat(newmat)
(Particle Effect) Sets the indexes of the materials associated to the
particles (4 generations). |
| PyNone
|
setMinfac(minfac)
(Wave Effect) Sets the minfac of the wave. |
| PyNone
|
setMult(newmult)
(Particle Effect) Sets the probabilities of a particle having a
child. |
| PyNone
|
setNabla(newnabla)
(Particle Effect) Sets the sensibility of te particles to the
variations of the texture. |
| PyNone
|
setNarrow(narrow)
(Wave Effect) Sets the narrowness of the wave. |
| PyNone
|
setNormfac(newnormfac)
(Particle Effect) Sets the normal strength of the particles
(relatively to mesh). |
| PyNone
|
setObfac(newobfac)
(Particle Effect) Sets the initial strength of the particles
relatively to objects. |
| PyNone
|
setRandfac(newrandfac)
(Particle Effect) Sets the random strength applied to the
particles. |
| PyNone
|
setRandlife(newrandlife)
(Particle Effect) Sets the variability of the life of the
particles. |
| PyNone
|
setSeed(newseed)
(Particle Effect) Sets the RNG seed. |
| PyNone
|
setSfra(sfra)
(Build Effect) Sets the starting frame of an build effect object |
| PyNone
|
setSpeed(speed)
(Wave Effect) Sets the speed of the wave. |
| PyNone
|
setSta(newstart)
(Particle Effect) Sets the starting time of an particle effect
object |
| PyNone
|
setStartx(startx)
(Wave Effect) Sets the x-coordinate of the starting point of the
wave. |
| PyNone
|
setStarty(starty)
(Wave Effect) Sets the y-coordinate of the starting point of the
wave. |
| PyNone
|
setTexfac(newtexfac)
(Particle Effect) Sets the strength applied to the particles from the
texture of the object. |
| PyNone
|
setTimeoffs(timeoffs)
(Wave Effect) Sets the time offset of the wave. |
| PyNone
|
setTotkey(newtotkey)
(Particle Effect) Sets the number of keys associated to the
particles. |
| PyNone
|
setTotpart(newtotpart)
(Particle Effect) Sets the the total number of particles. |
| PyNone
|
setType(name)
Sets the type of an effect object |
| PyNone
|
setVectsize(newvectsize)
(Particle Effect) Sets the size of the vector which is associated to
the particles. |
| PyNone
|
setWidth(width)
(Wave Effect) Sets the width of the wave. |
| Class Variable Summary |
| |
child: (Particle effects) number of children a particle may have. |
| |
damp: (Wave effects) damp factor of the wave effect. |
| |
defvec: (Particle effects)x, y and z axis of the force defined by the
texture. |
| |
end: (Particle effects) end time of the effect |
| |
force: (Particle effects) constant force applied to the parts. |
| |
height: (Wave effects) height of the wave effect. |
| |
len: (Build effects) length of the build effect. |
| |
lifetime: (Particle and Wave effects)lifetime of the effect |
| |
mat: (Particle effects) materials used by the 4 generation particles. |
| |
minfac: (Wave effects) |
| |
mult: (Particle effects) probabilities of a particle having a child. |
| |
nabla: (Particle effects) The nabla value . |
| |
narrow: (Wave effects)narrowness of the wave effect. |
| |
normfac: (Particle effects) normal strength of the particles (relatively to
mesh). |
| |
obfac: (Particle effects)initial strength of the particles relatively to
objects. |
| |
randfac: (Particle effects) initial random speed of the particles. |
| |
randlife: (Particle effects) variability of the life of the particles. |
| |
seed: (Particle effects) seed of the RNG. |
| |
sfra: (Build effects) starting frame of the build effect. |
| |
speed: (Wave effects) speed of the wave effect. |
| |
sta: (Particle effects) start time of the effect. |
| |
startx: (Wave effects) x-position of the origin of the wave effect. |
| |
starty: (Wave effects) y-position of the origin of the wave effect. |
| |
texfac: (Particle effects) initial speed of the particles caused by the
texture. |
| |
timeoffs: (Wave effects) time offset of the wave effect. |
| |
totpart: (Particle effects) total number of particles. |
| |
vectsize: (Particle effects) size of vectors associated to the particles (if
any). |
| |
width: (Wave effects) width of the wave effect. |