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| Module NMesh :: Class NMFace |
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Warning: Assigning uv textures to mesh faces in Blender works like this:
| Method Summary | |
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Append a vertex to this face's vertex list. | |
| Class Variable Summary | |
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col: The list of vertex colours. | |
flag: Bit vector specifying selection flags (see NMesh.FaceFlags). | |
image: The Image used as a texture for this face. | |
mat: Same as materialIndex below. | |
materialIndex: The index of this face's material in its NMesh materials list. | |
mode: The display mode (see Mesh.FaceModes) | |
normal: (or just no) The normal vector for this face: [x,y,z]. | |
smooth: If non-zero, the vertex normals are averaged to make this face look
smooth. | |
transp: Transparency mode bit vector (see NMesh.FaceTranspModes). | |
uv: List of per-face UV coordinates: [(u0, v0), (u1, v1), ...]. | |
| list | v: The list of face vertices (up to 4). |
| Method Details |
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append(vertex)Append a vertex to this face's vertex list.
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| Class Variable Details |
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colThe list of vertex colours. |
flagBit vector specifying selection flags (seeNMesh.FaceFlags).
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imageThe Image used as a texture for this face. |
matSame as materialIndex below. |
materialIndexThe index of this face's material in its NMesh materials list. |
modeThe display mode (seeMesh.FaceModes)
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normal(or just no) The normal vector for this face: [x,y,z]. |
smoothIf non-zero, the vertex normals are averaged to make this face look smooth. |
transpTransparency mode bit vector (seeNMesh.FaceTranspModes).
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uvList of per-face UV coordinates: [(u0, v0), (u1, v1), ...]. |
vThe list of face vertices (up to 4).
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| Generated by Epydoc 2.0 on Mon Feb 2 18:51:06 2004 | http://epydoc.sf.net |