<Unit scale = "4" >
	<Meshfile file = "determinant.bfxm"  >
	</Meshfile>
	<BspMesh  >
	</BspMesh>

<description combatrole="FIGHTER"/>
	<Thrust >
		<Engine Afterburner = "15000" Forward = "10000" Retro = "10000" Left = "10000" Right = "10000" Top = "10000" Bottom = "10000"  >
		</Engine>
		<Maneuver yaw = "20587" pitch = "29110" roll = "29110"  >
		</Maneuver>
	</Thrust>
	<Sound  >
	</Sound>
	<Defense HudImage = "kyta-hud.spr" >
		<Armor front = "100" right = "80" left = "80" back = "80"  >
		</Armor>
		<Shields front = "300" right = "300" left = "300" back = "300" recharge = "45.000000"  >
		</Shields>
		<Hull strength = "150.000000"  >
		</Hull>
	</Defense>
	<Stats mass = "54" momentofinertia = "54" fuel = "100000000"  >
	</Stats>
	<Computer yaw = "80" pitch = "80" roll = "203.500000" afterburner = "200" maxspeed = "180" >
		<Radar itts = "true" color = "true" error = "0"  >
		</Radar>
	</Computer>
	<Energy afterburnenergy = "14" >
		<Reactor recharge = "32" limit = "357"  warpenergy="300">
		</Reactor>
	</Energy>
	<Jump delay = "1" jumpenergy = "90" insysenergy="45" >
	</Jump>

	<Mount weapon="DisruptorBeam" size="Light" x="-0.598000" y="3.19962e-2" z="2.87600" />

	<Mount weapon="DisruptorBeam" size="Light Medium Heavy" x="0.270000" y="-0.418006" z="3.63600" />

	<Mount weapon="FriendOrFoe" size="Light-missile Medium-missile" x="-1.50600" y="-0.154000" z="-1.83200" ammo="5" volume="80"/>

	<Light file = "supernova.bmp.bfxm" x = "0.158000" y = "2.80064e-2" z = "-4.83800" size = "1" />

	<Light file = "supernova.bmp.bfxm" x = "0.786000" y = "3.40064e-2" z = "-4.83800" size = "1" />

	<Hold volume = "20"  >
	</Hold>
	<Upgrade file="mult_turn_balancer" /> <!-- Added by REpL aCEf iLE (TM) -->
</Unit>
