<Unit scale = "6" >
	<Description combatRole="HEAVYMISSILE">
	</Description>
	<Meshfile file = "kineticmissile.bfxm"  >
	</Meshfile>
	<RapidMesh rapid="false">
	
	</RapidMesh>
	<BspMesh  usebsp="true" rapid="false">	
	</BspMesh>
	<Light file = "supernova.bmp.bfxm" x = "0" y = "0" z = "-5.90000023841858" size = "2.3"  >
	</Light>
	<Thrust >
		<Engine Afterburner = "109750" Forward = "109746" Retro = "109742" Left = "109752" Right = "109752" Top = "109752" Bottom = "109752"  >
		</Engine>
		<Maneuver yaw = "15510" pitch = "15510" roll = "15510"  >
		</Maneuver>
	</Thrust>
	<Sound  >
	</Sound>
	<Defense hudImage="missile-hud.spr" explosionAni = "explosion_wave.ani" >
		<Armor left="100" right="100" front="100" back="100">
		</Armor>
		<Hull strength = "1000"  >
		</Hull>
		<Cloak cloakglass = "1" cloakmin = ".25" cloakrate = ".8" cloakenergy = "0"  >
		</Cloak>
	</Defense>
	<Stats mass = "551" momentofinertia = "551" fuel = "500000000"  >
	</Stats>
	<Computer yaw = "1.8" pitch = "1.8" roll = "1.10" afterburner = "2000" maxspeed = "2000"  >
<Radar itts="true" error="0" range="1200000" maxcone="-1" color="true"/>
	</Computer>
	<Energy >
		<Reactor recharge = "10" limit = "100"  >
		</Reactor>
	</Energy>
</Unit>
