[global]
descname=_Toolsmithy
type=production
size=medium
buildable=yes
buildicon=toolsmith_build.png
worker=toolsmith
output=bakingtray
output=bucket
output=fire_tongs
output=fishing_net
output=hammer
output=hook_pole
output=hunting_bow
output=milking_tongs
output=pick
output=saw
output=scythe
output=shovel
program=produce_bakingtray
program=produce_bucket
program=produce_fire_tongs
program=produce_fishing_net
program=produce_hammer
program=produce_hook_pole
program=produce_hunting_bow
program=produce_milking_tongs
program=produce_pick
program=produce_saw
program=produce_scythe
program=produce_shovel
program=work

[buildcost]
trunk=1
stone=2
planks=2
spidercloth=1

[inputs]
iron=6
trunk=6
spidercloth=4

[work]
call=produce_bakingtray
call=produce_bucket
call=produce_fire_tongs
call=produce_fishing_net
call=produce_hammer
call=produce_hook_pole
call=produce_hunting_bow
call=produce_milking_tongs
call=produce_pick
call=produce_saw
call=produce_scythe
call=produce_shovel
return=skipped

[produce_bakingtray]
return=skipped unless economy needs bakingtray
consume=iron trunk
sleep=32000
animate=working 35000
produce=bakingtray

[produce_bucket]
return=skipped unless economy needs bucket
consume=iron trunk
sleep=32000
animate=working 35000
produce=bucket

[produce_fire_tongs]
return=skipped unless economy needs fire_tongs
consume=iron trunk
sleep=32000
animate=working 35000
produce=fire_tongs

[produce_fishing_net]
return=skipped unless economy needs fishing_net
consume=spidercloth:2
sleep=32000
animate=working 35000
produce=fishing_net

[produce_hammer]
return=skipped unless economy needs hammer
consume=iron trunk
sleep=32000
animate=working 35000
produce=hammer

[produce_hook_pole]
return=skipped unless economy needs hook_pole
consume=iron trunk
sleep=32000
animate=working 35000
produce=hook_pole

[produce_hunting_bow]
return=skipped unless economy needs hunting_bow
consume=trunk spidercloth
sleep=32000
animate=working 35000
produce=hunting_bow

[produce_milking_tongs]
return=skipped unless economy needs milking_tongs
consume=iron trunk
sleep=32000
animate=working 35000
produce=milking_tongs

[produce_pick]
return=skipped unless economy needs pick
consume=iron trunk
sleep=32000
animate=working 35000
produce=pick

[produce_saw]
return=skipped unless economy needs saw
consume=iron trunk
sleep=32000
animate=working 35000
produce=saw

[produce_scythe]
return=skipped unless economy needs scythe
consume=iron trunk
sleep=32000
animate=working 35000
produce=scythe

[produce_shovel]
return=skipped unless economy needs shovel
consume=iron trunk
sleep=32000
animate=working 35000
produce=shovel

[idle]
pics=toolsmith_i_??.png
hotspot=61 60
playercolor=true

[build]
pics=toolsmith_i_??.png
hotspot=61 60
playercolor=true

[working]
pics=toolsmith_i_??.png
hotspot=61 60
playercolor=true
