[global]
packet_version="3"

[Begin]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Begin"
event="Headquarters 1"
event="Place enemy warehouse"
event="Place enemy warehouse2"
event="Place enemy donjon1"
event="Place enemy donjon2"
event="Place enemy donjon3"
event="Place enemy barrier1"
event="Place enemy barrier2"
event="Place enemy barrier3"
event="Place enemy barrier4"
event="Place enemy stronghold1"
event="Place enemy stronghold2"
event="Place enemy stronghold3"
event="Place enemy sentry1"
event="Place enemy sentry2"
event="Place enemy sentry3"
event="Place enemy sentry4"
event="Place enemy sentry5"
event="Place enemy2 sentry"
event="Place enemy2 barrier1"
event="Place enemy2 barrier2"
event="Place enemy2 fortress"
event="Place enemy2 stronghold"
event="Place enemy3 citadel"
event="Place enemy3 sentry1"
event="Place enemy3 sentry2"
event="Place enemy3 sentry3"
event="Place enemy3 barrier"
event="Place enemy3 donjon"
event="Place enemy3 stronghold"
event="Place enemy3 warmill"
current_event="0"
state="init"

[Close to home]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Story Timer 0"
event="Story Msg 1"
current_event="0"
state="init"

[Small food economy]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Story Timer 1"
event="Briefing Msg 1"
event="Order Msg 1 - Small Food Economy"
event="Reveal Objective 1 - Small Food Economy"
event="Enable Fisher"
event="Enable Hunter"
event="Enable Gamekeeper"
event="Enable Tavern"
event="Enable Farm"
event="Enable Well"
event="Enable Bakery"
current_event="0"
state="init"

[Small food economy completed]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Fisher's hut completed"
conditional_element_01="AND"
conditional_element_02="trigger"
conditional_element_02_data="Hunter's hut completed"
conditional_element_03="AND"
conditional_element_04="trigger"
conditional_element_04_data="Well completed"
conditional_element_05="AND"
conditional_element_06="trigger"
conditional_element_06_data="Farm completed"
conditional_element_07="AND"
conditional_element_08="trigger"
conditional_element_08_data="Bakery completed"
event="Set Food Economy Trigger"
event="Story Note 1"
current_event="0"
state="init"

[Tracks in the snow]
repeating="false"
conditional_element_00="("
conditional_element_01="trigger"
conditional_element_01_data="Hunter's hut completed"
conditional_element_02="AND"
conditional_element_03="trigger"
conditional_element_03_data="Story Timer 2"
conditional_element_04=")"
conditional_element_05="OR"
conditional_element_06="trigger"
conditional_element_06_data="Expanded east"
event="Show tracks1"
event="Show tracks2"
event="Show tracks3"
event="Goto tracks"
event="Order Msg 2 - Build a donjon"
event="Reveal Objective 2 - Build a donjon"
event="Disable Sentry"
event="Enable Donjon"
current_event="0"
state="init"

[Exploration]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Donjon completed"
event="Order Msg 3 - Explore further"
event="Reenable Sentry"
event="Enable Stronghold"
event="Enable Barrier"
event="Reveal Objective 3 - Explore further"
current_event="0"
state="init"

[Exploration completed]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Discovered Mountain"
conditional_element_01="AND"
conditional_element_02="("
conditional_element_03="trigger"
conditional_element_03_data="Discovered Frontier1"
conditional_element_04="OR"
conditional_element_05="trigger"
conditional_element_05_data="Discovered Frontier2"
conditional_element_06="OR"
conditional_element_07="trigger"
conditional_element_07_data="Discovered Frontier2"
conditional_element_08=")"
event="Set Basic Defense Trigger"
current_event="0"
state="init"

[Mining economy]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Discovered Mountain"
event="Show Mountain1"
event="Show Mountain2"
event="Show Mountain3"
event="Goto Mountain2"
event="Order Msg 4 - Build mining economy"
event="Reveal Objective 4 - Build mining economy"
event="Enable Coal Mine"
event="Enable Ore Mine"
event="Enable Gold Mine"
event="Enable Granite Mine"
event="Enable Smelting Works"
event="Enable Metalworks"
event="Enable Burner"
current_event="0"
state="init"

[Mining economy completed]
repeating="false"
conditional_element_00="("
conditional_element_01="trigger"
conditional_element_01_data="Coal Mine completed"
conditional_element_02="OR"
conditional_element_03="trigger"
conditional_element_03_data="Burner completed"
conditional_element_04=")"
conditional_element_05="AND"
conditional_element_06="trigger"
conditional_element_06_data="Ore Mine completed"
conditional_element_07="AND"
conditional_element_08="trigger"
conditional_element_08_data="Tavern completed"
conditional_element_09="AND"
conditional_element_10="trigger"
conditional_element_10_data="Smelter completed"
conditional_element_11="AND"
conditional_element_12="trigger"
conditional_element_12_data="Metalworks completed"
event="Set Mining Economy Trigger"
event="Story Note 2"
event="Set Wait Time"
current_event="0"
state="init"

[Build a fortress]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Discovered Frontier1"
conditional_element_01="OR"
conditional_element_02="trigger"
conditional_element_02_data="Discovered Frontier2"
conditional_element_03="OR"
conditional_element_04="trigger"
conditional_element_04_data="Discovered Frontier3"
event="Order Msg 5 - Build a fortress"
event="Reveal Objective 5 - Build a fortress"
event="Enable Fortress"
current_event="0"
state="init"

[Fortress completed]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Fortress completed"
event="Story Note 3"
current_event="0"
state="init"

[Enhanced economy and training]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Mining economy complete"
conditional_element_01="AND"
conditional_element_02="trigger"
conditional_element_02_data="Wait Time"
event="Order Msg 6 - Build enhanced economy and training"
event="Reveal Objective 6.1 - Build a warehouse"
event="Reveal Objective 6.2 - Build trainingssites"
event="Reveal Objective 6.3 - Build weapon productions"
event="Reveal Objective 6.4 - Build a helmsmithy"
event="Enable Axefactory"
event="Enable Warmill"
event="Enable Helmsmithy"
event="Enable Battle Arena"
event="Enable Trainingscamp"
event="Enable Inn"
event="Enable Big Inn"
event="Enable Deep Coal Mine"
event="Enable Deep Ore Mine"
event="Enable Deep Gold Mine"
event="Enable Deeper Coal Mine"
event="Enable Deeper Ore Mine"
event="Enable Deeper Gold Mine"
event="Enable Warehouse"
event="Enable Microbrewery"
event="Enable Brewery"
current_event="0"
state="init"

[Trainingssites completed]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Battlearena completed"
conditional_element_01="AND"
conditional_element_02="trigger"
conditional_element_02_data="Trainingscamp completed"
event="Set Trainingssites complete trigger"
current_event="0"
state="init"

[Weapon productions completed]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Metalworks completed"
conditional_element_01="AND"
conditional_element_02="("
conditional_element_03="trigger"
conditional_element_03_data="Axefactory completed"
conditional_element_04="OR"
conditional_element_05="trigger"
conditional_element_05_data="War Mill completed"
conditional_element_06=")"
event="Set Weapon productions complete trigger"
current_event="0"
state="init"

[Expansion]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Enemy1 in sight1"
conditional_element_01="OR"
conditional_element_02="trigger"
conditional_element_02_data="Enemy1 in sight2"
conditional_element_03="OR"
conditional_element_04="trigger"
conditional_element_04_data="Enemy1 in sight3"
conditional_element_05="OR"
conditional_element_06="trigger"
conditional_element_06_data="Enemy1 in sight4"
event="Story Msg 2"
event="Story Msg 3"
event="Story Msg 4"
event="Set Wait Time 2"
current_event="0"
state="init"

[Expansion 2]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Wait Time 2"
event="Story Msg 5"
event="Story Msg 6"
current_event="0"
state="init"

[Destroy Kalitath]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Contact with Kalitath0"
conditional_element_01="OR"
conditional_element_02="trigger"
conditional_element_02_data="Contact with Kalitath1"
conditional_element_03="OR"
conditional_element_04="trigger"
conditional_element_04_data="Contact with Kalitath2"
conditional_element_05="OR"
conditional_element_06="trigger"
conditional_element_06_data="Contact with Kalitath3"
conditional_element_07="OR"
conditional_element_08="trigger"
conditional_element_08_data="Contact with Kalitath4"
conditional_element_09="OR"
conditional_element_10="trigger"
conditional_element_10_data="Contact with Kalitath5"
event="Order Msg 7 - Destroy Kalitaths army"
event="Reveal Objective 7 - Destroy Kalitaths army"
current_event="0"
state="init"

[Military assault on Al’thunran and renegade fortification]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="See higher area 1"
conditional_element_01="OR"
conditional_element_02="trigger"
conditional_element_02_data="See higher area 2"
conditional_element_03="OR"
conditional_element_04="trigger"
conditional_element_04_data="See higher area 3"
conditional_element_05="OR"
conditional_element_06="trigger"
conditional_element_06_data="See higher area 4"
conditional_element_07="OR"
conditional_element_08="trigger"
conditional_element_08_data="See higher area 5"
conditional_element_09="OR"
conditional_element_10="trigger"
conditional_element_10_data="See higher area 6"
event="Place renegade stronghold"
event="Place renegade citadel"
event="Place renegade sentry"
event="Goto renegade citadel"
event="Order Msg 7 - Renegade fortification"
event="Order Msg 7 - Free Al'thunran"
event="Reveal Objective 8 - Military assault on Al’thunran"
current_event="0"
state="init"

[Enemy 2 and 3 defeated]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Player 3 defeated"
conditional_element_01="AND"
conditional_element_02="trigger"
conditional_element_02_data="Player 4 defeated"
event="Set Enemy 2 and 3 defeated Trigger"
current_event="0"
state="init"

[Mission Complete]
repeating="false"
conditional_element_00="trigger"
conditional_element_00_data="Player 2 defeated"
conditional_element_01="AND"
conditional_element_02="trigger"
conditional_element_02_data="Player 3 defeated"
conditional_element_03="AND"
conditional_element_04="trigger"
conditional_element_04_data="Player 4 defeated"
event="Show ruin"
event="Goto ruin"
event="Story Msg 7"
event="Reveal Empiretut"
current_event="0"
state="init"
