ClientDetailDialog.cpp:		CServer* cserver = theApp.serverlist->GetServerByAddress(inet_ntoa(server), m_client->GetServerPort()); 
DownloadQueue.cpp:      theApp.serverlist->ServerStats();
DownloadQueue.cpp:    if (!(cur_udpserver = theApp.serverlist->GetNextServer(cur_udpserver))){
DownloadQueue.cpp:	  cur_udpserver = theApp.serverlist->GetNextServer(cur_udpserver);
DownloadQueue.cpp:  if (cur_udpserver != theApp.serverlist->GetServerByAddress(theApp.serverconnect->GetCurrentServer()->GetAddress(),theApp.serverconnect->GetCurrentServer()->GetPort()))
xmuleDlg.cpp:	theApp.serverlist->Init();
SearchDlg.cpp:		CServer* toask = theApp.serverlist->GetNextSearchServer();
SearchDlg.cpp:		if (toask == theApp.serverlist->GetServerByAddress(theApp.serverconnect->GetCurrentServer()->GetAddress(),theApp.serverconnect->GetCurrentServer()->GetPort()))
SearchDlg.cpp:			toask = theApp.serverlist->GetNextSearchServer();
SearchDlg.cpp:		if (toask && theApp.serverlist->GetServerCount()-1 != servercount){
SearchDlg.cpp:				theApp.serverlist->ResetSearchServerPos();
SearchDlg.cpp:			//searchprogress.SetRange32(0,theApp.serverlist->GetServerCount()-1);
ServerList.cpp:				CServer* update = theApp.serverlist->GetServerByAddress(newserver->GetAddress(), newserver->GetPort());
ServerList.cpp:	theApp.serverlist->SendNextPacket();
ServerSocket.cpp:      theApp.serverlist->GetServerByAddress(cur_server->GetAddress(),cur_server->GetPort())->SetID(sockAddr.sin_addr.s_addr);
ServerSocket.cpp:						CServer* eserver = theApp.serverlist->GetServerByAddress(cur_server->GetAddress(),cur_server->GetPort());
ServerSocket.cpp:				update = theApp.serverlist->GetServerByAddress( cur_server->GetAddress(), cur_server->GetPort() );
ServerSocket.cpp:				CServer* update = theApp.serverlist->GetServerByAddress(cur_server->GetAddress(),cur_server->GetPort()); 
ServerSocket.cpp:				theApp.serverlist->SaveServermetToFile();
ServerWnd.cpp:	theApp.serverlist->SaveServermetToFile();
ServerWnd.cpp:		CServer* update = theApp.serverlist->GetServerByAddress(toadd->GetAddress(), toadd->GetPort());
ServerWnd.cpp:	theApp.serverlist->SaveServermetToFile();
sockets.cpp:		CServer* update = theApp.serverlist->GetServerByAddress( sender->cur_server->GetAddress(), sender->cur_server->GetPort() );
sockets.cpp:		theApp.serverlist->SaveServermetToFile();
sockets.cpp:			update = theApp.serverlist->GetServerByAddress( sender->cur_server->GetAddress(), sender->cur_server->GetPort() );
StatisticsDlg.cpp:	theApp.serverlist->GetStatus( servtotal, servfail, servuser, servfile, servtuser, servtfile);
StatisticsDlg.cpp:	cbuffer.Format(GetResString(IDS_SF_DELCOUNT)+": %i",theApp.serverlist->GetDeletedServerCount());stattree.SetItemText(srv4, cbuffer);
UDPSocket.cpp:		update = theApp.serverlist->GetServerByAddress( host, port-4 );
UDPSocket.cpp:					theApp.serverlist->CancelUDPBroadcast();
UDPSocket.cpp:		CServer* update = theApp.serverlist->GetServerByAddress(cur_server->GetAddress(),cur_server->GetPort());
